Wednesday, 4 December 2013

Assignment 5508



Introduction

Within this essay I will be exploring the professional practise of illustrator, production designer and animator Hans Bacher. I will be investigating how both historical and cultural changes have impacted his approach to and the way he produced work over his long spanned career in the industry (1975-present)[1].  I chose to look at Hans Bacher's career has he is a well established professional who has continuously been active working a lengthy career and being exposed to the various changes and developments happening within the industry from both a cultural and technological context and if any, the artistic influences he has.

Hans Bacher

German born Hans Bacher qualified from the University of Essen with an MFA-degree in Graphic Design,  1974[2]. Shortly after graduating Bacher went on to teach as Assistant Professor in the department of Animation and Comic-strip design at the University of Essen in 1975, a career he maintained through until 1990[3]. Alongside teaching at the university in 1975 Bacher worked from his own studio 'madTparty' in Dusseldorf producing illustrative work for European advertising companies. Bacher had also landed a job working for German television series 'Alfred J. Kwak' co-creating comic strips and painting mattes on 52 aired episodes. 
 
A publicity shot for 'Who Framed Roger Rabbit'
It wasn't until 1987[4] Bacher got his first big break after being invited to work on the production design for Disney's 'Who Framed Robert Rabbit' (later called 'Who Framed Roger Rabbit') working with the likes of Bob Zemeckis, Chuck Jones, Steven Spielberg and Richard Williams[5].
 
Concept artwork for 'Who Framed Roger Rabbit'
Concept artwork for 'Who Framed Roger Rabbit'


"Hans was always the kind of artist I wanted to get in early in pre-production. You could build an entire film on the shoulders of his inspiring visual development work.  Ask anybody who has worked with him and they'll use the same ten words to describe his genius: hardest working, opinionated, brilliant, opinionated, the most knowledgeable, and opinionated. He is also opinionated. Don't misunderstand. You really, really want his opinion."[6]

Bacher has been spoken very highly of by both his peers and employers in spite of his very opinionated nature. Which, for Bacher has actually worked in his favour in the industry and it is his opinion that others seek out and want for the production design on their films. 

"For years he has shared his encyclopedic knowledge of animation and filmmaking with his students and collaborations behind the doors of the universities and film studios that were lucky enough to get him."[7]

Working for Disney as a Production Designer means that Bacher works in collaboration with many people as the field of work he is in requires a team effort from both artists, writers and actors "So many artists create one piece of art that you alone would never be able to do"[8] whilst supposedly possible to create an entire film based on the ideas of Bacher's inspirational visual development it takes many hands to actually bring his dream worlds to life. Among those who Bacher has worked closely in the field with include the late great storyman Joe Ranft, both working together on the production of 'The Lion King' who was both a voice actor and visual design artist.[9][10]
 
Concept art for 'The Lion King'

Joe Ranft's artwork for 'A Bug's Life'

Influence (historical, cultural) and process

Hans Bacher tries not to take influence from other artists and illustrators, he finds it important when working on a production to make it unique and not like something that you have seen before "When I need to develop a new style for a film, I want to come up with a look that nobody else has done before and that means that I should at least know what has been done."[11] so you could say in turn, Bacher takes his influence from other artists work and he uses them to direct the stylisation of his production and steer it in an alternate, different route from existing works. Bacher's artistic production style is heavily influenced by "How diverse the world of art is, how differently all these artists from around the world see their world"[12] and he takes different cultural approaches to art into great consideration with his work and has listed a plethora of his cultural artistic influences

"Imagine the variety: Australian Aboriginal art, ancient Indian temple sculptures, African tribal art, Albert Bierstadt's and Thomas Moran's majestic nature paintings, Ludwig Richter's and Gustave Dore's etchings, Picasso, Fragonard and Rembrandt, Steward Davis, Milton Glaser, A. J. Casson and Seymor Chwast, Moebius, Toppi, Franquin, Carlos Nine and Loisel. Not to forget Searle, McGinnis, Frazetta, Rockwell and Oliphant, the Japanese woodcut masterpieces of Hokusai and Utamarao, animation designers like the Provensens, Jiri Trnka, Kay Nielsen and Tenggren, and so many more."[13]
 
Hokusai's 'The Great Wave off Kanagawa'
This observation of different cultural approaches to art echoes Marshall McLuhan's famous quote that "The medium is the message"[14] (also title of his book, incorrectly published as 'The medium is the massage' (1967)) which notably Bacher takes into consideration when working on a production it is important to include an artistic influence and medium of a certain culture in the work "Your job is to find and develop a look for a movie that works best with the story."[15]
 
Bacher's cultural influence and inspiration was most notable in his work he created for the production design on Disney's 'Mulan'. Bacher wanted to capture a truly accurate cultural representation and feel to the film "I bought some books about Chinese art, because I had no idea about that part of the world and their culture."[16] and extensively went out of his way to incorporate this in his sketches and designs for the production (which he was not yet working on, but doing in his free time). 
 
Bacher's sketchwork for 'Mulan' preproduction
The 'Mulan' visual development team had great difficulty creating the style for the film "They tried to copy Chinese watercolour paintings, but did it the Disney way, with tons of detail everywhere and were kind of lost"[17] and Bacher was asked to step in and take over as the production designer for Mulan after Barry Crook, the director at the time, saw his designs.[18] Disney had for the first time given Bacher the luxury of time for producing his work with his preproduction time frame running from 1994 to 1996, something which Bacher had not experienced when working in the advertising or TV-world[19] this for Bacher was a "Dream World" which he aptly later titled his published works. Whilst working on the production design for Mulan Bacher was also given the opportunity to invite 'guest-artists' from around the world to work in collaboration with among which included Alex Nino, renowned comic book artist for both DC and Marvel Comics who in Bacher's own words he considered to be a "legend".[20]
 
Alex Nino's concept art for 'Mulan'
Whilst investigating the Chinese culture and exploring artwork Bacher "[I] learned about the philosophy, the Yin and Yang, the balance everywhere that influenced all those amazing landscape washes with detail in some areas, but more like texture, and more and more detail towards the foreground in the very stylized blossoms, bamboo and grass. Exactly what I wanted to see in the movie"[21] which I find strongly evidenced in his initial concept artwork he created for Mulan. There is a clear reference to the Yin and Yang in the balancing of the colours in his landscapes. 
 
The 'Yin and Yang' colour balance in Bacher's Mulan landscapes
However, whilst his personal desire to incorporate a cultural influence on his visual production design for the film Bacher always had the target audience in mind "[But] I knew that too much art would destroy the acceptance by the audience. An audience wants to be entertained, not educated. So, what we had to come up with was the feel of China embedded in a commercial Disney movie"[22] With the audience in mind Bacher had to commercialise his intentions for the film design but still wanted it to be different from any other productions Disney has produced "Somehow we had to find a way to make the movie look like a Disney movie. Not like The Little mermaid, Beauty and the Beast or Hercules. More like the masterpieces of the old days like Bambi and Pinocchio"[23] and to do so Bacher took his approach to the designing Mulan back to "the old days" and looked deep into The Walt Disney Archives at the "Animation Research Library" looking at the original backgrounds and paintings used in the production of Bambi (1942) which were made up of detailed oil painted forest scenes. 
 
Tyrus Wong's concept art for 'Bambi'
To make Mulan visually different from what Disney was producing at the time Bacher took into account first the cultural influences of China, and secondly he looked back through old productions for a historical influence into how he approached the films design. The time in which Bambi was in production was very different to the time in which Bacher was working in whilst on the production of Mulan. During the production of Bambi the world was at war and technology was still very raw with traditional methods very much being the norm. At the time "Expert animators could each manage no more than eight drawings daily"[24] which was a very different process to which Bacher had become known for "I was called [during the London time] "the magic marker wizard." That was the technique I had used for years. It was fast, dirty and dangerous"[25] which is in direct contrast to the approach the oil painters of the 1940's Disney design team took that Bacher has admired and looked into for influence in this project. Whilst Bacher doesn't appear to take influence from other artists work he does take on a cultural influence and look at a historical approach when producing his work.

An Egyptian burial chamber mural displaying wrestlers in action.
In the early years of animation production and design (the field in which Bacher works in)it was very much a different environment to what it is both today, and when Bacher started his career back in 1975. The earliest attempts at animation can be dated back to the Egyptians c.2000 B.C. with the forerunner of today's comic strip origin visible in the Egyptians wall art which is compiled of successive panels illustrating and telling a story.[26] 

However animation could not be truly attained until the principle of the human eye was understood in 1828 by French inventor Paul Roget, who had invented the Thaumatrope which was a disc with a string attached to both sides. On one side the disc had a bird and on the reverse was an empty cage, when twirled the disc created the visual illusion of the bird appearing inside the cage, proving that the eye retains images when exposed to a series of images at a given time.[27] "While not all of Roget's conclusions were correct, he did describe the important fact that the human eye will blend a series of sequential images into a single motion if the images are presented rapidly, with sufficient illumination and interrupted regularly"[28] Roget's theory paved the way for the development of animation as we know it.
 
A diagram explaining the concept of the Thaumatrope
 
A GIF image displaying the process of a Thaumatrope
By 1860 the Zoetrope had come about after Pierre Desvignes inserted a strip of paper with drawings on it around the inside of a drum cylinder which was twirled on a spindle. When looking through the slots on top of the drum the drawings inside appeared to come to life on an continuous loop creating a sequential illustration. The zoetrope proved popular and could be said to be the earliest form of animation proving popular in the Victorian era.[29] Various inventions came about illustrating the early development of animation with the thaumatrope, phenakistoscope and zoetrope all illustrating the early stages of the animation that we know today. It wasn't until the development of the motion picture camera and projector by Thomas A. Edison in 1888 that the first true animation that we see today could be achieved but it wasn't until a few years after the invention of the motion picture that the idea for animated motion picture came about.
 
A still from the film 'Who Framed Roger Rabbit' showing the mix of animation and live setting
Bacher's long running career working for the production design team employed by Disney meant that he was himself exposed to the ever changing development in animation throughout history. Starting his career for Disney in the mid-70's and working through until the turn of the century on various projects from Who Framed Roger Rabbit (1988) to Brother Bear (2003).[30] The changes in both story and animation from the start of Bacher's career to his most recent works is outstanding. Who Framed Roger Rabbit had an unrefined style to it with there being both a mix of live actors and animated characters giving the film a unsavoury look for what technology at the time could produce was inferior to what you can achieve in today's productions. However, it was critically acclaimed at the time and successful at box office. The story was very much a slapstick comedy in contrast to Brother Bear which Bacher most recently designed and as a production was not as aesthetically pleasing to watch with the animation being put into a real life setting, on a film set opposed to the beautifully painted backdrops seen in Brother Bear
 
'Moody' concept art produced for 'Brother Bear'
Brother Bear is an entirely animated adventure drama film and the art style is very different from his earlier works. Similarly to the process he had for the production design of Mulan Bacher took into consideration the cultural influence and importance of background, landscapes and scene "Big mountains, wild rivers - pure nature. The Brother Bear story was set back in time about ten thousand years ago, right after the Asian hunters crossed the then existing land bridge between Asia and Alaska."[31] Unlike the concept art he produced for Mulan this production had a much underlying darker storyline "I was supposed to collect lots of "moody" ideas"[32] and this was reflective in the design work he produced for it. Whilst capturing the purity of the white snowy setting the story is in there is visibly a coldness to his work, with vast areas of black hitting the edge of the white - again using the philosophy of the Yin and Yang to influence his balance of colour and mood.  Bacher silhouetted the details (trees, the bears, birds) as this again created atmospheric imagery with a moody look the production team had asked from him.
 
Concept art for 'Brother Bear'
Commenting on creating a style for a film and the stylistic variety that is seen across Disney productions Bacher said "To avoid a confusing mixture of different artistic handwritings, the big studios [of the past] decided to have one artist design the look of the film and then have the others follow"[33] and with Bacher being known for his opinionated manner and blunt approach and "His attention detail and research is both expansive and surgically focused"[34] The importance of creating an original style for the films he worked on is apparent in Bacher's work and Bacher proved a popular choice time and time again to take the helm of the production design team for many of Disney's feature films. Popular titles of which include, Beauty and the Beast, Aladdin, The Lion King, Hercules, Mulan, Lilo and Stitch and Brother Bear. "His work on Beauty and the Beast set and unforgettable epic style for the film"[35] and landed Bacher much respect in the industry.
 
Concept artwork for 'Beauty and the Beast'
Conclusion

Researching into the practise of illustrator, production designer and animator Hans Bacher I have learnt that Bacher is a highly praised, opinionated, unique and opinionated professional.[36] The approach he takes to his work is different to that of others, choosing not to take influence from other artists but instead take their work and use it to steer his projects in a different direction. Bacher takes influence instead heavily from cultural influences, researching artists from around the world and their different approaches to and perceptions of the world. Examples of this can be seen in his recreating of aboriginal art, wood carvings and Chinese watercolours but into his own style from these influences [37] 

Bacher's preferred medium to work in is magic markers as they  allow him to work quickly and produce his ideas as fast as they come to him. Whilst he respects and takes influence from the classics like Bambi and their oil painted backdrops Bacher aims to achieve as visually pleasing imagery seen in these films but in a less time consuming and modern manner.  Known for his opinionated nature Bacher had become respected and it has been said that "You could build an entire film on the shoulders of his inspiring visual development work".[38] In conclusion, Hans Bacher is an established illustrator and animator and looking into his practise for this essay as proved both interesting and resourceful to me.

References:


1.       NTU, http://research.ntu.edu.sg

2.       NTU, http://research.ntu.edu.sg

3.       NTU, http://research.ntu.edu.sg

4.       NTU, http://research.ntu.edu.sg

5.       Bacher, (2008), p.5

6.       Bacher, (2008), p.5, quoted Don Hahn

7.       Bacher, (2008), p.5, quoted Don Hahn

8.       Bacher, (2008), p.8-9

9.       Bacher, (2008), pg.5 quoted Don Hahn

10.   Woollcombe, (2005), The Independent

11.   Bacher, (2008), pg.58-59

12.   Bacher, (2008), pg.58-59

13.   Bacher, (2008), pg.58-59

14.   McCluhan, (2013), 'Commonly Asked Questions about McLuhan'

15.   Bacher, (2008), pg.58-59

16.   Bacher, (2008), pg.100-101

17.   Bacher, (2008), pg.104-105

18.   Bacher, (2008), pg.100-101

19.   Bacher, (2008), pg.108-109

20.   Bacher, (2008), pg.108-109

21.   Bacher, (2008), pg.114-115

22.   Bacher, (2008), pg.116-117

23.   Bacher, (2008), pg.118-119

24.   Thomas, (1992, 1997), pg.90-91

25.   Bacher, (2008), pg.120-121

26.   Thomas, (1991), pg.22-23

27.   Thomas, (1991), pg.22-23

28.   Solomon, (1989, 1994), pg.6-7

29.   Thomas, (1991), pg.22-23

30.   Bacher, (2008), pg.6-7

31.   Bacher, (2008), pg.142-143

32.   Bacher, (2008), pg.142-143

33.   Bacher, (2008), pg.126-127

34.   Bacher, (2008), pg.5

35.   Bacher, (2008), pg.5

36.   Bacher, (2008), pg.120-121

37.   Bacher, (2008), pg.58-59

38.   Bacher, (2008), pg.5







Bibliography:


Bacher, Hans. (2008) Dream Worlds


IMDb. (2003) Brother Bear at: http://www.imdb.com/title/tt0328880/


IMDb. (1998) Mulan at: http://www.imdb.com/title/tt0120762/


IMDb. (1988) Who Framed Roger Rabbit at: http://www.imdb.com/title/tt0096438/


The Inventions of Thomas Edison at: http://inventors.about.com/library/inventors/bledison.htm


McLuhan, Dr. Eric. (2013) http://www.marshallmcluhan.com/common-questions/


Nanyang Technological University, NTU Academic Profile at: http://research.ntu.edu.sg/expertise/academicprofile/pages/StaffProfile.aspx?ST_EMAILID=HPBACHER


Solomon, Charles (1989, 1994), The History of Animation, Enchanted Drawings


Taschen, (2004), Animation Now!


Thomas, Bob (1991) Disney's Art of Animation from Mickey Mouse to Beauty and the Beast


Thomas, Bob (1992, 1997) Disney's Art of Animation from Mickey Mouse to Hercules


Williams, Richard (2001) The Animator's Survival Kit, A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators


Woollcombe, Alan (2005) The Independent




Image References:


http://livlily.blogspot.co.uk/2012/05/who-framed-roger-rabbit-1988-earlies.html


Bacher, Hans. (2008), Dream Worlds


http://pixarmovies.tumblr.com/image/18212191909
 

Solomon, Charles. (1989, 1994), The History of Animation, Enchanted Drawings

http://one1more2time3.files.wordpress.com/2010/05/alex-mulan0123.jpg

http://collider.com/wp-content/uploads/who-framed-roger-rabbit.jpg